I founded Cat Code Games in 2017 to fulfill my dream of producing games. As the Project Lead, I wear a lot of hats, but my main responsibility is to always put the player first while working with the entire team on design and art implementation.
Been a gamer since I was a kid, it’s been a hobby that I use to unwind from a hard days work. This hobby has turned into a passion of mine to not only play, but to create. I began investing time into learning the Unreal Engine, development workflows, Programming, and now I’m focused on level design. Taking some courses on game development along with a lot of time spent running through documents, books, and tutorials helped push me into opportunities to create some pretty cool things.
Joshua Mallard Audio Lead
Joshua Mallard (b. 1998) is a composer and sound designer currently residing in Tampa, Florida. His work obfuscates the distinctions between traditional musical mediums, seeking to blend sounds into a unique artform while innovating as a musician. This work includes pieces for Orchestra, Concert Band, Chamber Ensembles, Fixed Media, Game, Film, and Commercial Music.
EphraimTechnical Art Lead
Matthew HansonCommunity Manager
While following his dream to being a successful Twitch and YouTube content creator, Matthew has picked up quite a bit of experience in using Social Media to promote his channels. He’s currently using these skills as the official Social Media Manager for WANTED. He’s tasked with making sure all of the game announcements are given to the public in a well formatted and relevant way.
Danielle SoloskiModerator Lead
Danielle is an avid social media user and loves taking part in online communities, organizing events, and watches entirely too much Twitch.
Danielle’s role is to provide feedback to the rest of the development team on community opinions of features for WANTEDso they don’t mess anything up too badly!
3D character artist who combines two years of experience creating high- and low-poly models, digital sculpting and PBR texturing.
I had this hobby for 3D Modeling for long time and decided to finish lessons for 3Ds max few years back, and since i finished my education and got second 3ds max certificate i haven’t stop upgrading my self. Love to work with Unreal Engine 4 and been learning Environment Design every chance i get. Like working with games and working efficiently, also like the attention to detail. Been upgrading my self for sculpting and some other software.
Whatever the future holds, I’m ready to take it on with a smile on my face ! And Thanks for reading this.
Silvan MelnikUI Designer
Michal SerwickiLevel Designer
Gaming and esport is my entire life. Now I’m investing my time and game knowledge to start creating my own games. Level designing giving me the freedom to create whatever I want so my goal is to be a full-time level designer.
Robert HeizeConcept Artist
A professional 2D artist, Rob has worked on several freelance projects, including background art for the animated short Bird Feed.
Rob is responsible for designing period correct and fun clothing for WANTED.
>3 years doing CG content.
>High and lowpoly modeling Skill (Zbrush, 3Ds Max).
>Retopology Knowledge and Uvs (3D-Coat, 3dsMax, TopoGun).
>Texture Baking for Unreal4, Unity (Marmoset, Substance).
>Unreal & Unity Asset integration Knowledge.
>Intermediate Programming and Knowledge for Prototyping in Unity.
>Basic Blueprints for prototype in UE4 and VR VIVE.
Alexey MakCharacter Technical Artist
Marine Corps veteran currently finishing up a degree in information systems. His role in this development is to assist the marketing team by providing up to date content.
Roman Chisathovskiy3D Character Artist
Roman Studied in Shevchenko State Art School and National Academy of Fine Arts and Architecture. His extensive experience in traditional painting and sculpture have helped him sculpt the human anatomy.
Vin ChauAnimation Artist
Alex Lashko3D Character Artist
3D Character Artist with over 10 years of industry experience, focusing on real-time assets for games.