Meet the Team: Henry Kulick

/Meet the Team: Henry Kulick

Meet the Team: Henry Kulick

“Meet the Team: Henry Kulick”

For our next MEET THE TEAM, we return to the US of A to speak with someone who I had no interest in meeting. I know I’m supposed to like everyone who’s helping to make WANTED: Dead Men Walking possible, but I can’t help it–I simply cannot stand this individual.

His name is Henry Kulick, and he’s a writer–but barely, from what I can tell. He’s nothing compared to me, Ike “Inkblot” Brewster, but he’s capable of slapping some words down on paper. I guess that’s all it takes to qualify anymore.


While I may not enjoy his presence, his prose, or his perspiration, Henry is passionate about WANTED and he’s doing everything he can to make it the best battle royale it can be. Let’s get this over with and hear what he has to say.


Henry, what made you head out West to work on W:DMW?

Hey Ike, it’s great to speak with you. I’ve really been looking forward to this. 

I love crafting worlds and characters, and while the battle royale genre isn’t known for storytelling, I think there’s a place for it if it’s done right. Seeing what WANTED’S team had already accomplished in a short time, I knew this was the project I could help bring to life. Thirteen days of travel and a short bout of dysentery later, here I am working alongside you, Ike!

Yes, I’ve noticed you’ve moved your things in. We need to talk about your hygiene practices, but that can wait until after the interview.


What games influenced your motivation to write for the games industry?

A great question, Ike! You’re so good at questions. My passion for writing had always been there, but open-world games like Fallout 3 and the original Dead Rising really guided me towards this industry. Now that I’m here, I’m constantly inspired to stick around by all the great stories that are coming out today. Games like Assassin’s Creed Origins and Wolfenstein: The New Colossus give me fuel to keep creating my own stuff.   

Open-world games are a paradise for a writer because games of that scale need to have a huge roster of interesting characters to be successful. There are some exceptions to that, like Shadow of the Colossus, but worlds are built upon the characters that exist in them, and when they’re good, you’ll never forget them. Like you, Ike.

What’s that supposed to mean?

That you…you’re a…nevermind.


When you’re not working on W:DMW, how do you spend your time…besides eating my food?

I get to do what I love for a job, so writing usually leaks into my free time too. Now that I’ve got the necessary experience under my belt, I’m working on some really cool personal projects. One of which is creating my own audio drama. Once it’s done, we’ll listen to it on your phonograph together and you can tell me what you think!

I suppose, but only if you review my notes for my upcoming novella.  

What’s it called?

“Mistakes Were Made: The Ike ‘Inkblot’ Brewster Story”

That doesn’t sound like a very good read, if I’m being honest with you, Ike.

Oh, because you know so much about being a writer, do you? Ha! That brings me to my last question.


As far as I can tell, battle royales aren’t about quests or dialogue trees. What are you, a writer, even doing on W:DMW?

Wow–really went for the jugular there. But you’re right, which is why I’m more part of the marketing team than anything. While WANTED: Dead Men Walking isn’t in need of a narrative, I’m helping to give the game’s world a bit character, all while keeping our awesome fans informed of the team’s progress. It’s an awesome combination role of writing and connecting with our community.

I do all this by writing articles written from an in-world perspective and in an in-world newspaper called The Pony Express. I take on a persona when I write, Ike, and I become that person to make enjoyable reads. I become…you, Ike. I created you.

Pft. You’re madder than I ever thought possible. That’s it–I want you out of my office. Pack your things, you lunatic!

Ike, you know it to be true. Why do you think I had to move out here and work so close to you? How could I know that your cat Martinique ran into a sandstorm on your second day out here and never came back? How could I know that when you were 19, you tried to put your–

That’s enough, you demon-worshipping mind reader! Out of here, I say, you will leave! I’m going to the saloon for a whiskey and a think, and by the time I return, you will have vanished, you hear? Good day to you, disgusting sir.


If you’re interested to learn more about Henry, as well as the other members of our stellar team, please look at our “MEET THE TEAM” page.


Ike “Inkblot” Brewster

Editor-In-Chief, The Pony Express

By |2018-02-14T22:29:48+00:00February 14th, 2018|