Nathan Weatherford

Lead Designer

An avid PC gamer his entire life, Nathan has found time to also do other things. Sometimes.

Nathan has a background in TV and cinema doing visual effects for feature length films, production work on TV shows like Forensic Files, and producing his own short films. A love for technology and photography later landed him a job with Sony Digital Imaging. Nathan is now a professional project manager for complex business IT implementations with VocalPoint Consulting.

Nathan founded Cat Code Games to fulfill his dream of producing games. As the Lead Designer and business owner, he wears a lot of hats on WANTED: Dead Men Walking. His main goal is to ensure an intuitive and fun experience for the player by working with the entire team to refine the core gameplay rules.

Full of passion and dedication, Ohle’s goal is to learn something new every day about art and game development.

Ohle’s experience with VR projects, survival games, and endless game development YouTube binges have prepared him for managing the art team, checking all art assets for the game to ensure quality, on top of modeling many himself.


 You can check out Ohle’s work here:


Ohle Mathiebe

3D Prop Artist


Janis Baumeister

Code Lead

Prior to his jump into game development, Janis was lead of a large real estate finance team in Germany. These skills have helped him immensly since starting his career in game development in 2012. Two yeas ago, he turned his passion for game development into a fulltime job.

Skilled with C++, Janis is an expert in network solutions, game mechanics, complex AI systems, and animation.

Marc is CEO and Developer at FinalSpark Gamestudios. Working in the game industry for over 6 years, he is skilled in gameplay mechanics programming, networking solutions, development tools, integrations, and interfaces.
Bander is an expert in C++ and Typescript (Node.js) coding languages.


Marc Fraedrich

Code Lead


Roman Chisathovskiy

3D Character Artist

Roman Studied in Shevchenko State Art School and National Academy of Fine Arts and Architecture. His extensive experience in traditional painting and sculpture have helped him sculpt the human anatomy. He has worked as a digital sculptor for a toy company to create toys for 3D printing, and as a 3D character artist on the game Cold Comfort.

Roman utilizes programs like: Zbrush, Maya, Marvelous Designer, Substance Painter, Mari, Photoshop, Topogun to bring characters to life.

As the 3D character artist, Roman’s job is to make a hipoly sculpt of the character models and clothing, retopologize them for performance, then create detailed textures. 


Unlae D

Character Technical Artist

Unlae is a professional 3D Character Artist. He has spent countless hours Rigging & Skinning Characters in Maya, 3Ds Max, and Blender.

Unlae is in the process of opening his own Motion Capture studio for custom animation solutions. His work has been featured on and has packs available on the Unreal Marketplace for developers.

Henry Kulick is the writer who brings wordsmithing to the Wild West. In the realm of journalism, Henry’s work has been featured in a variety of publications such as PCGamesN and COGconnected where he’s written about media in every form it takes. Always fostering his love of fiction, Henry serves as a sourcebook writer for Bound, a storytelling platform that publishes official stories from existing universes like Pillars of Eternity, as well as original stories. He will be releasing plenty of new and original fiction in 2018.

In the universe of W:DMW, fans will probably recognize Henry more by his persona, Ike “Inkblot” Brewster. Combining his passions for fiction and journalism, Henry/Ike publishes The Pony Express, a weekly, in-universe newspaper that keeps readers informed of the game’s progress here in the real world, while also putting a smile on their face…usually at the expense of Ike.


Henry Kulick

Staff Writer


Danielle Soloski

Community Manager

Danielle is an avid social media user and loves taking part in online communities, organizing events, and watches entirely too much Twitch.

Danielle’s role is to provide feedback to the rest of the development team on community opinions of features for WANTED: Dead Men Walking so they don’t mess anything up too badly!

A professional 2D artist, Rob has worked on several freelance projects, including background art for the animated short Bird Feed.

Rob is responsible for designing period correct and fun clothing for WANTED: Dead Men Walking.

Check out Robert’s work here:


Robert Heize

2D Concept Artist

Jorge is a sound designer with almost two years of experience, coming from a musical background. He has been working a dayjob in San Francisco for the last couple years. 18 years of age, he has been working oddjobs as a contract-to-contract designer making weapon sounds, and musical themes for Unity/UE4 projects.

Recently Jorge worked on the creation of an assault rifles sound asset pack for the Unity marketplace which will be released February 2018. Although weaponry sound design is a strong aspect of his work, he is fairly well rounded. After coming home from work Jorge enjoys playing guitar, recording Foley in his small Foley setup, and interacting in the game dev community on Forums and Discord servers.


Jorge Soto

Sound Designer

When he’s not bogged down with homework, Matthew “SkipTheBaconLover” Hanson uses much of his time to play games with friends as well as interacting with many people online. With many years of gaming under his belt, Matthew prides himself for having experience with many different consoles and game genres.

While following his dream to being a successful Twitch and YouTube content creator, Matthew has picked up quite a bit of experience in using Social Media to promote his channels. He’s currently using these skills as the official Social Media Manager for WANTED: Dead Men Walking. He’s tasked with making sure all of the game announcements are given to the public in a well formatted and relevant way.

Check out his streams here! 


Matthew Hanson

Social Media Manager

Born in Romania, Doru has spent most of his life in Italy and Ireland. He discovered 3Ds Max in 2007 and has been hooked ever since.

Completely self -taught, Doru always focuses on improving his 3D Art skills no matter where in the world he is.

Check out his work here:


Doru Bogdan

3D Prop Artist

Mike is a self-taught 3D artist with a passion for bringing 3D worlds to life. Everything from Props, Textures, Environment Design, and World Building to using technical knowledge in shaders and programming. Mike is always looking push his skills to achieve the best graphical fidelity possible with real time engines.


Michael Kinsey

Environment Artist

With a base in Copenhagen, Denmark but working from all over the world, Rasmus has worked professionally with marketing, project management, art direction, branding and digital production across many industries for over 15 years.

Deeply hooked on games since he booted up his Commodore 64 for the first time, Rasmus has ever since been deeply invested in eSports communities and the soaring popularity of games that has happened since he was a wee lad. Rasmus is now working on the crowdfunding and delivery of the best Wild West Battle Royale gaming experience possible in close cooperation with the amazing development team and the awesome community of testers and players.


Rasmus Ilsø

Marketing Manager